Backpack System [QB]

 

Backpack System [QB]

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NoPixel scripts , Qbcore scripts premium , backpack script fivem


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Key Features

  • players can carry more materials in their inventory
  • backpack props on the player’s back or hands
  • blacklisted items
  • opening/closing animation and duration
  • locking system for backpacks
  • players can not use backpacks if they are not on their Hotbar
  • weight affects player’s movement speed
  • no backpack in backpack exploit

  • How to Install
  • step0: Add images inside inventoryimages to qb-inventory/html/images
  • step1: Add Below code to qb-core/shared/items.lua
["backpack1"] = {
     ["name"] = "backpack1",
     ["label"] = "Backpack 1",
     ["weight"] = 10000,
     ["type"] = "item",
     ["image"] = "backpack_girl.png",
     ["unique"] = true,
     ["useable"] = true,
     ["shouldClose"] = true,
     ["combinable"] = nil,
     ["description"] = "Backpack"
},
["backpack2"] = {
     ["name"] = "backpack2",
     ["label"] = "Backpack 2",
     ["weight"] = 10000,
     ["type"] = "item",
     ["image"] = "backpack_boy.png",
     ["unique"] = true,
     ["useable"] = true,
     ["shouldClose"] = true,
     ["combinable"] = nil,
     ["description"] = "Backpack"
},
["briefcase"] = {
     ["name"] = "briefcase",
     ["label"] = "Briefcase",
     ["weight"] = 10000,
     ["type"] = "item",
     ["image"] = "briefcase.png",
     ["unique"] = true,
     ["useable"] = true,
     ["shouldClose"] = true,
     ["combinable"] = nil,
     ["description"] = "Briefcase"
},
["paramedicbag"] = {
     ["name"] = "paramedicbag",
     ["label"] = "Paramedic bag",
     ["weight"] = 10000,
     ["type"] = "item",
     ["image"] = "paramedic_bag.png",
     ["unique"] = true,
     ["useable"] = true,
     ["shouldClose"] = true,
     ["combinable"] = nil,
     ["description"] = "Paramedic bag"
},
  • step2 (important): fix for exploit (backpack in backpack)
  • open qb-inventory/server/main.lua
  • find this event ‘inventory:server:SaveInventory’
  • find ‘elseif type == “stash” then’ it should look like this:
elseif type == "stash" then
     SaveStashItems(id, Stashes[id].items)
elseif type == "drop" then
  • change code inside it to look like this
elseif type == "stash" then
     local indexstart, indexend = string.find(id, 'Backpack_')
     if indexstart and indexend then
          TriggerEvent('keep-backpack:server:saveBackpack', source, id, Stashes[id].items, function(close)
               Stashes[id].isOpen = close
          end)
          return
     end
     SaveStashItems(id, Stashes[id].items)
elseif type == "drop" then
  • step3 (optional): add backpackshop
  • open ‘qb-shops/config.lua’
  • add new ‘products’ to ‘Config.Products’
["backpackshop"] = {
     [1] = {
          name = "backpack1",
          price = 5,
          amount = 750,
          info = {},
          type = "item",
          slot = 1,
     },
     [2] = {
          name = "backpack2",
          price = 2500,
          amount = 5,
          info = {},
          type = "item",
          slot = 2,
     },
     [3] = {
          name = "briefcase",
          price = 2500,
          amount = 5,
          info = {},
          type = "item",
          slot = 3,
     },
     [4] = {
          name = "paramedicbag",
          price = 5000,
          amount = 5,
          info = {},
          type = "item",
          slot = 4,
     },
},
  • now add new shop to ‘Config.Locations’
["backpackshop"] = {
     ["label"] = "24/7 Backpackshop",
     ["coords"] = vector4(-135.68, 6199.79, 32.38, 64.55),
     ["ped"] = 'mp_m_waremech_01',
     ["scenario"] = "WORLD_HUMAN_CLIPBOARD",
     ["radius"] = 1.5,
     ["targetIcon"] = "fas fa-shopping-basket",
     ["targetLabel"] = "Open Shop",
     ["products"] = Config.Products["backpackshop"],
     ["showblip"] = true,
     ["blipsprite"] = 440,
     ["blipcolor"] = 0
},

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